This game can be played at any time on Zone 6 of some maps,
and players have the option to select 3 jobs:
TRADERS
Be a trader by purchasing equipment
from NPC Graham in Secret Valley
You can buy the following 3 animals to trade gems:
Yellow Donkey - carry up to 6 sapphires and can be hijacked
Yellow Camel - carry up to 12 sapphires and rubies. Can be hijacked
Yellow Buffalo - carry up to 24 sapphires, rubies or diamonds. Can be hijacked.
To buy gemstones, please look for NPC Dylan on the map.
Sapphires are sold at shops near the sea.
Rubies and Sapphires are sold at the cliffs.
Diamonds, Rubies and Sapphires are sold at the Gates of Hell.
After collecting gems, traders must quickly bring
and sell the gems to NPC Graham in Secret Valley.
ROBBERS
Gamers can become robbers by buying equipment
from NPC Frank at the Bat Cave.
Robbers can not buy gems, but can steal them from traders.
You can buy the following 3 animals to steal gems:
Brown Donkey - carry up to 6 sapphires and can be hijacked.
Brown Camel - carry up to 12 sapphires and rubies. Can be hijacked.
Brown Buffalo - carry up to 24 sapphires, rubies or diamonds. Can be hijacked.
After stealing gems, robbers must quickly
bring and sell the gems to NPC Frank in the Bat Cave.
NPC ROBBERS
NPC Robbers will be released every minute.
They will die if they do not beat anyone within 1 minute.
NPC Robbers are always waiting and will attack Knights and Traders nearby
NPC Robbers will not pick up stolen gems, so players with animals close can pick them up.
KNIGHTS
Gamers can become knights by seeing NPC Commander.
Knights will earn gold and badges by protecting Traders from Robbers and NPC Robbers
The badges earned will correspond to the Robber level (excluding NPC Robbers)
Knights will NOT earn extra badges for killing the same Robber again and again.
LEVELS
Traders, Knights and Robbers have 3 levels based on points earned in the game.
TRADERS - based on gems sold. If you sold 10,000 gold worth, you will earn 10,000 points.
ROBBERS - based on the number of stolen gems sold at Bat Cave.
KNIGHTS - based on the exchange gold received from badges.
Gold earned = level of the Robbers defeated x 1000.
PENALTY
When Traders are defeated by robbers,
they will lose the value of gems that the robber's animal can carry.
When Knights are defeated by robber
they will lose the value of their point levels x 1000.
When Robbers are defeated by same traders,
they will lose only lose their points one time.
The Robbers will not lose any points
if their animal is not carrying any gems.
SPECIAL ITEMS
Traders and robbers can use these items for their animals:
INSURANCE - protects from attacks for 1 minute - can only be used once for 1 animal
HEAL - revives health of animal - can only be used once for 1 animal
SPEED - allows animal to move faster - can only be used once for 1 animal
MOVING AND SELLING GEMS
Animals will follow players, but if you go too far away it will stop.
If a player exits the game, the animal will stop and stand in same location.
If an animal dies, you can use a different animal to collect the gems.
Traders are not required to sell gems, and can seek protection from other traders
Fallen gems can be picked up by other traders if you have an animal available
When trading, players should remember the system will reveal the Pirate names
(so all can see the name that stole any gems)
Trade in hour 0 - 6:59 AM will decrease 50% value.
NOTE
Robbers and Traders can beat and rob each other
Animals only have a life of 30 minutes after first used
From Level 40 will use Donkey, Level 61 uses Camel and Level 81 uses Buffalo
Robbers can not use Trader animals, and Traders can not use Robber animals
If a trader animal is carrying gems to merchant, and the traders switches to a new animal. The old animal will be cancelled and the gems will fall to the ground for others to pick up
Traders, Robbers and Knights must remove equipment to get normal experience
Zone 6 has no monsters, and no limit to number of players that can go there.
NPC Dylan is only in Zone 6
If a trader sells gemstones they didn't buy (eg. stolen), the value will be reduced 1/3.
These rules may be subject to change.
So check back here for official updates.